

- #Rimworld mod manager .xml list locations manual
- #Rimworld mod manager .xml list locations mods
- #Rimworld mod manager .xml list locations series
Mods can include: Animal Variants, Bo’s Milkable Animals, Hunt For Me, Improved Infestations, Boomalope is Prey, Pet Hunt Alert, etc. GAMEPLAY ~ ANIMALS - mods which add or alter animal-specific mechanics. Mods can include: AnimalCollabProj, Megafuana, Dinosauria, Dragonian, AlphaAnimals, Vanilla Animals Extended, etc. PAWNS ~ ANIMALS - mods which add/remove animals (does not include mechanoids). Mods can include: Draw A Beed, Static Quality Plus, Less Romantic Debuff, Respect The Scars, Fuck Friendly Fire, More Steel From Slag, Pawns Are Capable, Smaller Room Sizes, Rain Wash Away Filth, RePower, etc. GAMEPLAY ~ UNIVERSAL - mods which add/alter/remove general gameplay mechanics. Mods can include: Prepare Carefully, Search Agency, Faction Discovery, More Faction Interactions, Camera+, Follow Me, Hospitality, Wildlife Tab, Interaction Bubbles, Allow All, MineItAll, Blueprints, Fluffy Breakdowns, What The Hack?, Giddy-Up, Prison Labor, etc. Mods can include: Hugslib, JecsTools, Humanoid Alien Races 2.0, ED-EnhancedOptions, Render Progress, Faction Control, etc.įUNCTIONALITY - mods which add or alter game features (subsystem mods).

SYSTEM - mods which add to or alter the overall mechanics of the game. (NOTE: Mods listed for each example are in no particular order, HOWEVER I believe some mods must take priority over others) I tend to categorize mods in this specific order: For example: Hugslib should ALWAYS be 2nd in your mod order:ģ. This doesn't pertain to a specific mod or mods, but rather the type of mod it is and where in your mod hierarchy it should be placed.Īlso, be sure to read-up on any mods you intend to run as some mods do have dependencies where the parent mod or depancy must be place above other mods. By this, I suggest you have a template of where certain mods should be placed in your load order BEFORE you begin adding mods.
#Rimworld mod manager .xml list locations manual
You may not need to run hundreds of mods to achieve your desired experience considering any number of mods WILL impact your overall experience (whether positively or negatively, that all depends on how you alter your game), considering many Rimworld players may consider 70 mods to be 'a bit excessive'.īefore you begin subscribing to mods via steam OR adding mods through manual means (I use a combination of both), I'd recommend having a mod order template in mind. This guide is intended to work with any number of mods you may be considering, whether that be just 2 mods or more. The list was taken directly from my current save, which has just about reached 2nd year Spring. This list is my currently ACTIVE modlist but may change after the release of this guide. Here is my Modlist (GitHub) (at the time of creating this guide as my current modlist has likely grown). I'll try to fix if this is the case.ĮDIT NOTE: This may be a bit hard to read here on reddit so I'm preparing a google docs link ill be available shortly My Active Modlist THIS GUIDE SHOULD CATER TO ANY AND ALL PLAY STYLES, BUT SHOULD NOT BE ASSUMED THE DEFINITIVE EXPERIENCE NOR THE DEFINITIVE STYLE OF PLAY.Īlso, apologies ahead of time if the formatting of this guide is a bit wonky. r/RimWorldStreams - For all of your videos and streams needsĭiESF1RST's Guide to Mod Order A Quick Note About Mod Order Management.
#Rimworld mod manager .xml list locations series
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